The user will not be able to shoot while executing the roll.Users will now execute a “combat roll” when exiting a vehicle at high speeds in an effort to reduce/remove COD rushing.In the new system, players can de-rank, however rewards will be earned based on the highest rank achieved for a season. This new system will challenge the player to play more conservative and be more consistent in their play but will still require them to see kills just not as aggressively as the current live scoring model. Once the modifiers have been applied a user will be given their ranking. A users average kills per match will then have a modifier value that is applied to the top 10 score.A users average placement will then have a modifier value that is applied to the top 10 score.A users top 10 games will give them their base score.We are moving away from a high kill top 10 scoring model and we have implemented one that focuses on 3 different segments: If a user does not select a quadrant one will be selected by default that is somewhere near the safe zone.In team games the team leader will select the spawn point for the team and team mates will be notified which quadrant was selected.There is a supporting heat map so players will understand where other players have selected to spawn.This is to allow us to do A/B testing on player behavior based on whether the ring shows so we can make an informed decision on how we’d like to move forward with this element of the feature The ring has been set to randomly show for some matches, but not for others.The first gas ring will be shown on the map to select your spawn.Players can now select the quadrant of the map they’d like to spawn in while in the box of destiny.Bombs will no longer drop passed the 3rd gas phase regardless or when there are only 20 people remaining, whichever comes first.This was done so the bomber has unique audio in an effort to increase player feedback and clarity. ![]() The airdrop bomber has been updated and replaced with a jet.As always, feedback is going to be key in making this a successful update, so please let us know what you do like and what you don’t so we can work on this together to make sure this patch is as solid as possible. As we mentioned on the Community Outbreak yesterday this build is coming in pretty hot, so bear with us as we continue to work on and polish it. We’re excited for this build to land on the Test Server today as it’s packed with some pretty awesome features and much-needed fixes.
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